Campaign Reference
Quick lookup for campaign lore, characters, and world details
Campaign Characters Reference
The Party
Stol
- Class: Cleric
- Notable Abilities: Turn Undead, healing magic
- Key Moments:
- Fell during battle with the Fallen Priest, restored by Rudiger
- Turn Undead was crucial against Dhakaani Wraith-Tacticians
Kei
- Class: Fighter/Martial
- Notable Abilities: Combat prowess, strength
- Key Moments:
- Won arm-wrestling competition in Astgrove (400gp prize)
- Experienced vision of the weight of command and failure in Dhakaani ruins
- Helped finish thugs at the Cornerstone Tavern in Sharn
Rudiger
- Class: Wizard
- Notable Abilities: Fireball, Lightning magic
- Key Moments:
- Internal conflict noted by Rook Targrave (given Scroll of Lightning Resistance)
- Fireball was particularly effective on the Lightning Rail
- Secured the ley stone from Nythraxil's lair
Skid Demon
- Notable Features:
- Carries a Dryad's bow (given by Erinthin)
- Now has a ley mark that glows faintly
- Can sense nearby ley currents
- Key Moments:
- Fell through a ley gate crack, saw "rivers of light leading to a heart of stone"
- Recognized as "Stone-born" by dwarf Glun
- Had prophetic visions of world destruction if ley anchors break
- His heartbeat syncs with ley pulses
Accoa
- Race: Centaur
- Origin: Whisperwood Forest, taken by the Night Hag as a child
- Key Moments:
- Joined party after helping defeat the Night Hag
- Blessed by Dryad Erinthin
- Stunned the pickpocket runner in Sharn
NPCs - Allies
Greeve
- Status: DECEASED / Now eternal guardian of Shavras vault
- Background: Had royal blood (unbeknownst to him), connected to bloodline murals in Shavras
- Was: Transformed into a Slaad, then restored
- Sacrifice: Impaled by the Fallen Priest's bone sword, chose to become a wraith guardian
- Final Words: "My family never told me of their royal blood, but my death will only seal the vault until they track down all of my ancestors."
Aidin
- Role: Rescued captive, potential cleric
- Background: Was being used by the Fallen Priest for portal ritual
- Status: Saved, weak but alive after vault events
- Connection: Close to Greeve (he kissed her before his final charge)
Dryad Erinthin
- Location: Whisperwood Forest heart
- Role: Forest guardian, blessed the party
- Gift: Gave Skid the Dryad's bow
- Connection: Known to the Emerald Enclave (Harlix recognized the bow)
Harlix Darkleaf
- Affiliation: The Knock, Emerald Enclave
- Role: Initial contact, brought party to witness the Maw Frame
- Combat: Devastating in battle alongside Rudiger
- Status: TRAITOR - revealed in Sharn as working with the Slanted Circle
- Confession: Revealed location of Eberron ley anchor in Dhakaani dungeons
Rook Targrave
- Affiliation: High Council of the Emerald Enclave
- Role: Briefed party on Aru'xat, the Slanted Circle, and ley anchors
- Personality: Stern, blunt, perceptive
- Connection: Sensed Rudiger's internal conflict, gave him scroll
Captain Tallow
- Role: Ship captain of the Siren's Song
- Secret: Is a druid of Eberron
- Abilities: Can banish creatures (banished the kraken), perform mist-parting rituals
- Location: Muck Bay
Master Molrik
- Affiliation: Dwarven clan beneath Sharn
- Role: Led party to Dhakaani ruins, took custody of Harlix and Dragonshards
- Clan: Rewarded party with magical items and eternal respect
Alkanar
- Race: Dragonborn
- Role: Elderly historian of the Emerald Enclave
- Expertise: Briefed party on Sharn and Eberron
Elder Elarion Mossbark
- Affiliation: Verdant Hollow (Emerald Enclave chapter in Sharn)
- Role: Warned party about Harlix being tracked, revealed ley shard tracking
NPCs - Enemies
The Fallen Priest
- Status: DESTROYED (twice)
- Base: Shrine of Shavras
- Powers: Necromancy, portal magic, bone sword, became a wraith shade
- Goal: Opening portal to the Undergods
- Final Form: Dark shade that rose in the vault
- Defeat: Required Greeve's bloodline sacrifice to seal
Night Hag
- Status: DEFEATED
- Location: Whisperwood Forest
- Crime: Kidnapped Accoa as a child, cursed the forest
- Method: Drained victims slowly in their sleep
Veyra (Changeling)
- Status: DECEASED
- True Role: Slanted Circle agent posing as party's contact
- Deception: Posed as serving girl, then rail agent, fed all party movements to the Circle
- Final Words: "Did you truly think I was your ally? Every step, every whisper—I fed to the Circle."
Dain
- Status: BETRAYER (fate unknown)
- Former Role: Party companion
- Betrayal: Led party into ambush at Umbrage Hill, revealed as working with the Fallen Priest
- Method: Hidden door triggered trap/attack
The Circle Mage
- Status: AT LARGE
- Affiliation: Slanted Circle
- Encounters:
- Shipwreck during kraken attack - escaped by diving into water
- Stonehell Isle - killed Nythraxil, fell down mountain (survived)
- Heart Stone Chamber - appeared when anchor core opened, then vanished
- Abilities: Ice magic, powerful enough to sever dragon wing
- Description: Sigil burned into tattered robes, eyes glowing with ley reflection
Ulfandor
- Status: Unknown (likely hostile)
- Description: White dragon seen flying during Shavras battle
- Mystery: Unknown why dragon was present and left
General Varkuun
- Status: DEFEATED
- Identity: Last Dhakaani warlord
- Appearance: Encased in ley-crystal armor, eyes burning blue
- Final Words: "You are the last commanders. Guard what we could not."
Primordial Threat
Aru'xat the Verdant Maw
- Status: SEALED (threatened)
- Type: Primordial serpentine entity, "Feeder of Forests"
- Origin: Sealed during the Dawn Wars when gods first planted life
- Threat: Once devoured entire worlds
- Awakening Method: Slanted Circle aligning ley lines via Maw Frame
- Connection: The Throat of Aru'xat / Maw Frame is a resonance engine to wake him
Ancient Beings
Nythraxil
- Status: DECEASED
- Type: Rose quartz dragon (ancient)
- Location: Stonehell Isle (banished there)
- Physical State: So ancient his body fused to stone
- Contribution: Provided ley stone (also fused to quartz)
- Cause of Death: Circle mage's ice blast severed his wing, died after breathing fire at attacker
- Prophecy: Directed party to seek the Jundites of Eberron and word of Ildrar, cleric of Orondin
Ildrar
- Status: Unknown (sought)
- Role: Cleric of the ancient race of Orondin
- Importance: Holds "the word" needed for ley anchors
Campaign Factions Reference
The Emerald Enclave
Overview
- Type: Druidic organization dedicated to protecting nature
- Reach: Multi-planar (chapters in multiple worlds including Eberron)
- Symbol: Leaf pendant worn on right breast
Leadership
- High Council: Governs major decisions
- Rook Targrave: Stern council member, briefed party on main threat
The Knock
- Type: Subfaction of the Emerald Enclave
- Role: "Protectors of the wildlands, friends of the forest"
- Base: Astgrove region
- Known Members:
- Harlix Darkleaf (TRAITOR - revealed in Session 8)
- Rangers in forest green
Verdant Hollow (Sharn Chapter)
- Location: Hidden in a hollowed tower garden in Sharn
- Leader: Elder Elarion Mossbark
- Status: Divided - internal suspicion about traitors
Key Resources
- The Keyport (planar travel junction)
- Ley stones for powering planar travel
- Network of contacts across planes
Current Goals
- Stop the Slanted Circle from awakening Aru'xat
- Anchor the ley lines to prevent world destruction
- Track down ley anchors across planes
The Slanted Circle
Overview
- Type: Cult/conspiracy seeking to awaken primordial entity
- Goal: Align ley lines to wake Aru'xat the Verdant Maw
- Symbol: Purple robes, purple scarves, Slanted Circle markings
Known Members
- The Circle Mage: Primary field operative, powerful ice magic, still at large
- Harlix Darkleaf: Infiltrated Emerald Enclave, now captured
- Veyra: Changeling spy, deceased
- Various warriors and agents
Methods
- Infiltration of opposing organizations
- Kidnapping and enslaving workers for construction
- Assassination (killed Yog the goblin informant)
- Using scrying crystals to track enemies
Major Project: The Maw Frame
- Location: North Woods of Astralglades
- Type: "Throat of Aru'xat" - resonance engine
- Purpose: Awaken Aru'xat by aligning ley lines
- Method: Forced labor, cutting ancient forest
- Status: Under construction
Allies/Resources
- Backed by a Dragonmarked House (unidentified)
- Access to Dragonshard shipments
- Druidic cipher books (stolen)
The Black Mantle
Overview
- Type: Shadowy espionage syndicate
- Reputation: Feared in Sharn's underworlds
- Status: Apparently defunct or displaced in Sharn
- Symbol: Black wax sigil of crossed swords
Party's Use
- Party traveled to Sharn under Black Mantle identities
- Cover blown when thugs revealed "the Mantle don't walk Sharn no more"
- Identities were intentionally given to make party easier to track (per Elder Mossbark)
The Dhakaani Empire
Overview
- Type: Ancient goblinoid civilization
- Status: Fallen/ruins remain
- Legacy: Built Sharn's foundations, sealed ley anchor beneath
Hierarchy (Historical)
- Hobgoblin warriors and generals
- War Scholars (became Wraith-Tacticians in death)
- Warlords (General Varkuun was the last)
Philosophy
- Inscriptions Found:
- "Hold the line."
- "The war is eternal."
- "Guard the heart."
- Purpose: Guarded the ley anchor / Heart Stone
Current State
- Ruins beneath Sharn
- Undead guardians still protect the depths
- Statues "bowed" and released light motes when balance was restored
Molrik Clan
Overview
- Type: Dwarven clan
- Location: Beneath Sharn, near Dhakaani ruins
- Leader: Master Molrik
Relationship with Party
- Sensed ley flux from party's arrival
- Recognized Skid as "Stone-born"
- Led party to Dhakaani ruins
- Took custody of Harlix and captured Dragonshards
- Rewarded party with magical items and eternal respect
Member: Glun
- Recognized Skid's ley connection
- Called him "Stone-born"
Dragonmarked Houses (Eberron)
Overview
- Type: Powerful merchant dynasties with hereditary magical marks
- Relevance: One unnamed house backs the Slanted Circle
Involvement
- Providing resources/backing to Circle's Eberron operations
- Specific house not yet identified
The Undergods
Overview
- Type: Ancient malevolent deities
- Status: Sealed away
- Portal: The Fallen Priest attempted to open a portal to them
Connection to Main Plot
- The vault of Shavras was sealed to prevent Undergods portal
- Fallen Priest served the Undergods
- May be connected to Aru'xat's imprisonment during Dawn Wars
Historical: The Dawn Wars
Overview
- Type: Ancient conflict
- Participants: The gods vs. primordial entities
- Outcome: Aru'xat sealed, life planted on world
Significance
- Origin of Aru'xat's imprisonment
- Ancient beings from this era may help anchor ley lines
- Nythraxil was banished during or after this period
Campaign Items & Artifacts Reference
Major Artifacts
The Ley Stone (Stonehell)
- Origin: Nythraxil's lair, fused to quartz
- Obtained: Session 7, secured by Rudiger
- Purpose: Anchors ley lines in the Astralglades
- Current Status: Given to Rook and the Emerald Enclave
- Limitation: Only anchors Astralglades ley lines; other anchors needed elsewhere
The Heart Stone / Eberron Ley Anchor
- Location: Heart Stone Chamber beneath Sharn
- Description: Black obsidian monolith veined with pulsing light
- Function: Ley anchor for Eberron, "heart" of the ley network
- Status: STABILIZED by party in Session 9
- Connection: Skid now linked to it via ley mark
The Bell of Shavras (Trinket)
- Origin: Legend from Phandalin traveler
- History: Villagers melted gold into bell, covered with copper to hide value
- Worth: 5,000gp gold + 1,000cp copper coating
- Location: Found atop ruined shrine of Shavras
The Maw Frame / Throat of Aru'xat
- Type: Massive wooden construction
- Location: North Woods of Astralglades
- Purpose: Resonance engine to awaken Aru'xat
- Description: Resembles jaw of giant creature
- Status: Under construction by enslaved workers
Tracking/Communication Items
Ley Shard (Party's)
- Function: Powers travel through the Keyport
- Hidden Property: Tracks carrier's movements
- Warning: Elder Mossbark revealed it made party easier to track than their disguise
Scrying Crystal (Enemy)
- Found On: Slanted Circle runner in Sharn
- Function: Keyed to a scrying focus - someone watched through it
- Implication: Circle was tracking party's movements
Command Token
- Found: Dropped by Shadow Captain in Dhakaani ruins
- Function: Points toward Heart Stone Chamber
Magic Items (Party Acquired)
From Shavras Shrine
- Devotee's Censer: Clerical implement
- Circlet of Blasting: Offensive magic item
- Mace of Disruption: Anti-undead weapon
- Throwing Axe +1: Enhanced throwing weapon
From Shavras Vault
- Ring of Protection: Defensive ring
- Battering Shield: Combat shield
- Bag of Holding: Extra-dimensional storage
- Pipes of Haunting: Musical instrument with fear effect
From Frost Elemental (Astralglades)
- Amulet of Frost Fingers: Teaches Frost Fingers spell
From Rook Targrave (Personal Gift to Rudiger)
- Scroll of Lightning Resistance: Given due to Rudiger's internal conflict
From Molrik Clan
- Various magical items: Reward for stabilizing the anchor
Dryad's Bow
- Given By: Dryad Erinthin
- Current Owner: Skid Demon
- Significance: Recognized by Harlix as proof of Enclave allegiance
Eyes of the Eagle
- Purchased: Arcane shop in Astgrove
- Function: Enhanced vision
Goggles of Night
- Purchased: Arcane shop in Astgrove
- Function: Darkvision
Enemy Items/Documents
Torn Logbook Page
- Found On: Slanted Circle runner
- Content: Druidic script mentioning Dragonshard shipment via Lightning Rail
- Significance: Led party to intercept shipment at Tavick's Landing
Druidic Cipher Book
- Status: Stolen from Verdant Hollow
- Stolen By: Harlix (sold to "scarred mage" in black market)
- Significance: Circle using Enclave's own coded communications
Forged Druidic Note
- Purpose: Planted to frame party / create division in Verdant Hollow
Dragonshards (Shipment)
- Type: Powerful magical crystals from Eberron
- Route: Via Lightning Rail
- Current Status: Captured by party, given to Molrik clan
Skid's Ley Mark
Description
- Glows faintly
- Appeared after stabilizing the Heart Stone anchor
Abilities
- Can sense nearby ley currents
- Heartbeat syncs with ley pulses
- Acts as "living compass" to ley energy
Origin
- Marked when Skid fell through ley gate crack
- Intensified after Heart Stone vision
- Recognized by dwarves as sign of being "Stone-born"
Key of Agmon
Mentioned By: Nythraxil
- Holders: The Jundites of Eberron
- Purpose: Related to anchoring ley lines
- Status: Not yet obtained
Circle Mage's Sigil
Description
- Burned into his tattered robes
- Also burned into floor of Heart Stone Chamber when he vanished
Significance
- Unknown - mystery left at end of Session 9
- May be key to tracking or understanding Circle's goals
Campaign Locations Reference
Starting Region
Phandalin
- Type: Small mining town
- Significance: Starting location for the campaign
- Events:
- Party originally from here
- Heard legend of the Bell of Shavras from a traveler
- Greeve originally transformed into Slaad here
Umbrage Hill
- Type: Hill/ruins area
- Significance: Site of Dain's betrayal
- Events:
- Party ambushed after Dain triggered hidden door
- First encounter with forces of the Fallen Priest
The Fallen Priest's Domain
Shavras (Shrine)
- Type: Ancient ruined shrine
- History: Once a village repeatedly sacked by barbarians
- The Bell: Villagers melted gold into a bell covered with copper (5000gp + 1000cp)
- Events:
- Final battle with the Fallen Priest (first form)
- Portal ritual interrupted
- White dragon Ulfandor sighted flying away
Shavras Vault (Underground)
- Type: Ancient sealed dungeon
- Access: Opened after Priest's body liquified into the earth
- Features:
- Shadow memories of ancient priests replaying on walls
- Murals depicting sacred bloodlines (Greeve recognized his family crest)
- Multiple chambers with guardians
- Enemies Encountered: Goblins, skeletal warriors, ogre, giant spiders
- Heart Chamber: Purple light, floating box containing a heart
- Status: SEALED - Greeve is now eternal guardian
- Treasures Found: Ring of Protection, Battering Shield, Bag of Holding, Pipes of Haunting
Whisperwood Region
Whisperwood Forest
- Type: Cursed forest
- Curse: Night Hag's influence, undead patrols
- Features: Dark, twisted trees, unnatural fog
- Events:
- Party wandered for days
- Encountered undead patrols
- Eventually led to forest heart by following signs
Forest Heart (Whisperwood)
- Type: Sacred grove
- Guardian: Dryad Erinthin
- Events:
- Dryad blessed the party
- Revealed Night Hag's location
- Accoa recognized as former captive
Night Hag's Lair
- Type: Hidden den in Whisperwood
- Status: CLEARED
- Events: Party defeated the Night Hag, freed Accoa
Astgrove Region
Astgrove
- Type: Large sub-alpine town
- Population: ~3,000
- Features:
- Jeweler (party sold gems for 6000gp)
- Arcane shop (Eyes of the Eagle, Goggles of Night)
- Custom armor smith
- Tavern: The Mason and the Chain
- Significance: Base for the Emerald Enclave / The Knock operations
The Mason and the Chain
- Type: Tavern in Astgrove
- Events:
- Party first met Harlix Darkleaf (shot man stumbled into them outside)
- Kei won arm-wrestling tournament (400gp)
The Astralglades / North Woods
- Type: Ancient forest north of Astgrove
- Current Status: CORRUPTED / ACTIVE THREAT
- Features:
- Ley lines visible as glowing blue energy
- Gravity anomalies (rocks rolling uphill)
- Ancient trees being cut down
- The Maw Frame: Massive wooden jaw-like structure under construction
- Enemies: Purple-robed Slanted Circle members, enslaved humans
Sea Locations
Muck Bay
- Type: Coastal port
- Significance: Departure point for Stonehell Isle
- Captain Tallow's Ship: Siren's Song docked here
The Sea (Journey to Stonehell)
- Events:
- Pirate attack
- Kraken emerged, destroyed pirate ship
- Circle mage observed Captain Tallow, then escaped
- Note: Captain Tallow banished the kraken
Stonehell Isle
Stonehell Isle
- Type: Hidden island
- Protection: Enchanted mist hides location
- Access: Captain Tallow's ritual parts the mist
- Features: Massive stone spires, giant vultures
Nythraxil's Lair
- Location: Summit of Stonehell Isle
- Entry Requirement: Release memories into crystal pools
- Description: Ancient dragon's final resting place
- Features: Rose quartz formations fused with dragon's body
- Status: DESTROYED - Circle mage collapsed part of it
- Important Item: Ley stone obtained here
Eberron (Different Plane)
Sharn - The City of Towers
- Type: Massive vertical city
- Structure: Five plateaus, towers reaching skyward
- Built Upon: Ancient Dhakaani goblinoid ruins
- Transportation: Lightning Rail connects to distant lands
- Underworld: Black markets, espionage networks
The Keyport
- Type: Ancient planar junction
- Location: Beneath the Heartwood Oak
- Function: Powered by ley stones, enables travel between planes
- Note: Party was blindfolded when led there
Callestan District (Sharn)
- Type: Lower city district
- Features: Narrow streets, bazaars
- Notable Location: Cornerstone Tavern
Cornerstone Tavern
- Type: Fighting pit tavern in Callestan
- Features: Mercenary brawls, gambling
- Events:
- Party met changeling contact (actually Veyra)
- Ambushed by thugs questioning their Black Mantle identity
- Purple-scarved Slanted Circle agents spotted
Verdant Hollow
- Type: Hidden Emerald Enclave chapter house
- Location: Hollowed tower garden in Sharn
- Leader: Elder Elarion Mossbark
- Events: Party warned about Harlix's suspicious behavior
Tavick's Landing
- Type: District in Sharn
- Features: Lightning Rail terminal, cargo platforms
- Events:
- Party intercepted Dragonshard shipment
- Harlix and Veyra revealed as traitors
- Lightning Rail battle
Molrik's Forward Camp
- Type: Dwarven outpost beneath Sharn
- Features: Ancient dwarven forges lit by magma streams
- Clan: Molrik (Master Molrik leads)
- Events: Party given access to Dhakaani ruins
Dhakaani Ruins (Beneath Sharn)
The Dhakaani Empire Ruins
- Type: Ancient goblinoid civilization remains
- Location: Deep beneath Sharn
- Ley Activity: Strongest ley energy felt here
- Note: Skid's heartbeat synced with ley pulse
Hall of Warriors
- Features: Statues of hobgoblin warriors with inscriptions
- Inscriptions: "Hold the line." "The war is eternal." "Guard the heart."
- Phenomena: Time echoes - hall came alive showing ghostly soldiers
- Visions: Each party member experienced different visions of the past war
Hall of Seals
- Type: Trapped chamber
- Hazard: Rune-trapped tiles with force-field blades
- Solution: Decipher correct path
War Scholars' Quarters
- Enemies: Three Dhakaani Wraith-Tacticians
- Death Whisper: "The heart below must never fall..."
Gauntlet of Stone & Shadow
- Enemies: Six undead hobgoblin warriors, two Stonebound Guardians, Shadow Captain
- Reward: Command token pointing to final chamber
Heart Stone Chamber
- Type: Cathedral-like chamber, final destination
- The Anchor: Black obsidian monolith veined with pulsing light
- Features: Twelve statues of hobgoblin generals, ley conduits into walls
- Voice: Spoke in skulls: "The Heart endures. Who commands the stone?"
- Boss: General Varkuun
- Events:
- Defeated General Varkuun
- Circle Mage appeared and vanished
- Skid had prophetic vision
- Anchor stabilized
- Status: SECURED - Ley anchor stable
Campaign Plot Threads Reference
Main Threat: Aru'xat the Verdant Maw
The Entity
- Type: Primordial serpentine being
- Title: "The Feeder of Forests"
- History: Sealed during the Dawn Wars when gods first planted life
- Power Level: Once devoured entire worlds
- Status: SEALED but threatened
The Awakening Plan
- Executor: The Slanted Circle
- Method: Align ley lines using the Maw Frame resonance engine
- Location: North Woods of Astralglades
- Progress: Maw Frame under construction, enslaved workers building it
If Released
- Skid's vision showed: Sharn's towers collapsing, oceans boiling, forests splitting along glowing fault lines
- Ley prophecy: "If the pulse breaks, the world will bleed. The roots that bind will tear, and the sky will burn."
The Ley Anchor Quest
Purpose
- Anchor ley lines to prevent Aru'xat's awakening
- Multiple anchors exist across planes
- Each must be found and secured/stabilized
Anchors Status
| Anchor | Location | Status |
|---|---|---|
| Astralglades | Stonehell Isle | SECURED - Ley stone obtained from Nythraxil |
| Eberron | Beneath Sharn (Dhakaani ruins) | SECURED - Stabilized in Session 9 |
| Unknown | Eberron - Jundites territory | PENDING - Nythraxil mentioned "Key of Agmon" |
| Unknown | Unknown | PENDING - More anchors implied |
Guidance
- Nythraxil: "Seek the word of Ildrar, a cleric of the ancient race of Orondin"
- The Jundites of Eberron have the Key of Agmon
The Circle Mage
Identity
- Unknown name
- Powerful ice mage
- Sigil burned into robes (same sigil left on Heart Stone Chamber floor)
- Eyes glow with ley reflection
Encounters
- Kraken Battle: Observed Captain Tallow, escaped by diving into water
- Stonehell Isle: Killed Nythraxil, survived fall down mountain
- Heart Stone Chamber: Appeared when anchor core opened, vanished leaving only sigil
Current Status
- AT LARGE
- Has knowledge of ley anchor locations
- Backed by resources (Dragonmarked House connection)
Mystery
- What does his sigil mean?
- How did he vanish from the Heart Stone Chamber?
- What is his true goal?
Arc One: The Fallen Priest (RESOLVED)
The Threat
- Priest was opening portal to the Undergods
- Using Aidin for ritual sacrifice
- Base at Shrine of Shavras
Resolution
- Priest defeated twice (physical form and shade form)
- Vault of Shavras sealed
- Greeve sacrificed himself to become eternal guardian
- Portal to Undergods permanently closed
Loose Threads
- White dragon Ulfandor was present at final battle - why?
- Connection between Undergods and Aru'xat/Dawn Wars?
- Greeve's royal bloodline - are there other descendants the enemy might target?
Betrayals Revealed
Dain
- Session: 2
- Method: Hidden door trap at Umbrage Hill
- Allegiance: The Fallen Priest
- Status: Unknown (escaped?)
Harlix Darkleaf
- Session: 8
- Cover: The Knock / Emerald Enclave member
- True Allegiance: Slanted Circle
- Motivation: "The anchors bind more than Aru'xat—they bind the world! I would see those chains broken."
- Status: Captured, in Molrik clan custody
- Confession: Revealed Eberron anchor location
Veyra
- Session: 8
- Cover: Changeling contact helping party in Sharn
- True Role: Fed all party movements to the Circle
- Status: DECEASED
Implications
- How deep does Circle infiltration go?
- Who else in the Enclave might be compromised?
- The ley shard tracking + Black Mantle cover was deliberate trap
Skid's Transformation
The Ley Connection
- Trigger: Fell through ley gate crack (Session 9)
- Symptoms:
- Saw "rivers of light leading to a heart of stone"
- Heartbeat syncs with ley pulses
- Eyes flashed white during visions
- Recognized as "Stone-born" by dwarves
The Prophecy (Skid's Vision)
"If the pulse breaks, the world will bleed." "The roots that bind will tear, and the sky will burn." "Stabilize the pulse, and the heart will sleep again."
Current State
- Ley mark glows faintly
- Can sense nearby ley currents
- Acts as living compass to ley energy
- "Last commanders" - Dhakaani generals recognized party's role
Unanswered Questions
From Session 5
- Why was white dragon Ulfandor at the Shavras battle?
- What ancient evil first corrupted the Fallen Priest?
From Session 7
- Who/what is Ildrar of the Orondin race?
- Where are the Jundites and the Key of Agmon?
From Session 9
- What does the Circle Mage's sigil mean?
- What will Skid's ley connection reveal?
- How many more anchors need securing?
Ongoing
- Which Dragonmarked House backs the Circle?
- How close is the Maw Frame to completion?
- Can Aru'xat be destroyed rather than just sealed?
Timeline of Major Events
- Pre-Campaign: Aru'xat sealed during Dawn Wars
- Pre-Campaign: Nythraxil banished to Stonehell Isle
- Ancient Past: Dhakaani Empire guards Heart Stone
- Past: Shavras vault sealed by priests
- Recent Past: Slanted Circle begins Maw Frame construction
- Session 1-2: Party investigates Bell of Shavras, Dain betrays
- Session 3-4: Whisperwood, Night Hag defeated, Accoa joins
- Session 5: Fallen Priest destroyed, Greeve sacrifices himself
- Session 6: Discover Maw Frame, meet The Knock
- Session 7: Learn of Aru'xat, Nythraxil dies, ley stone obtained
- Session 8: Travel to Eberron, Harlix/Veyra revealed as traitors
- Session 9: Stabilize Eberron anchor, Skid marked by ley
Next Steps (Implied)
- Find the Jundites: They have the Key of Agmon
- Seek Ildrar: Cleric of Orondin has needed knowledge
- Stop the Maw Frame: Construction must be halted
- Track Circle Mage: He escaped and will strike again
- Discover Skid's Role: His ley connection may be key