Skid Demon

active

A Half-Elf Gloom Stalker Ranger with a unique connection to ley energy, wielder of the Dryad's Blessing Longbow

pc Ranger Half-Elf
  • party
  • ranger
  • gloom-stalker
  • ley-touched
  • stone-born
  • the-mawframe
Level 6Half-ElfRanger (Gloom Stalker)
Background: OutlanderOrigin Feat: Observant

Ability ScoresAbility Score and ModifierA creature has six ability scores—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—each of which has a corresponding modifier. Add the modi... Full definition

STR13+1
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +4
DEX16+3
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +6
CON12+1
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +1
INT11+0
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +0
WIS16+3
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +3
CHA9-1
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition -1

Combat

17
Armor ClassArmor ClassAn Armor Class (AC) is the target number for an attack roll. AC represents how difficult it is to hit a target. Your base AC calculation is 10 plus your Dexteri... Full definition
51/51
Hit PointsHit PointsHit Points (HP) are a measure of how difficult it is to kill or destroy a creature or an object. Damage reduces Hit Points, and healing restores them. You can’t... Full definition Hit DiceHit Point DiceHit Point Dice, or Hit Dice for short, help determine a player character’s Hit Point maximum, as explained in “Character Creation.” Most monsters also have Hit ... Full definition : 6d10
40ftSpeedSpeedA creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also “Climbing,” “Crawling,” “Flying,” “Jumping,” “S... Full definition
+6InitiativeInitiativeInitiative determines the order of turns during combat. The combat rules in “Playing the Game” explain how to roll Initiative. Sometimes a GM might have combata... Full definition
+3Proficiency

SkillsSkillA skill is an area of specialization associated with an ability check. If you have proficiency in a skill, you can add your Proficiency Bonus when you make an a... Full definition

+3 AcrobaticsAcrobaticsskillA Dexterity skill used for staying on your feet in tricky situations, such as balancing on a tightrope, performing acrobatic stunts, or landing safely from a fall. Full definition (DEX)
+3 Animal HandlingAnimal HandlingskillA Wisdom skill used to calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions. Full definition (WIS)
+0 ArcanaArcanaskillAn Intelligence skill measuring your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. Full definition (INT)
+1 AthleticsAthleticsskillA Strength skill covering difficult situations you encounter while climbing, jumping, or swimming. Full definition (STR)
-1 DeceptionDeceptionskillA Charisma skill used to convincingly hide the truth, whether through verbal fast-talking, disguising your true intentions, or misleading others. Full definition (CHA)
+0 HistoryHistoryskillAn Intelligence skill measuring your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations. Full definition (INT)
+6 InsightInsightskillA Wisdom skill used to determine the true intentions of a creature, such as searching out a lie or predicting someone's next move. Full definition (WIS)
-1 IntimidationIntimidationskillA Charisma skill used to influence someone through overt threats, hostile actions, and physical violence. Full definition (CHA)
+0 InvestigationInvestigationskillAn Intelligence skill used when you look around for clues and make deductions based on those clues. Full definition (INT)
+3 MedicineMedicineskillA Wisdom skill used to stabilize a dying companion or diagnose an illness. Full definition (WIS)
+3 NatureNatureskillAn Intelligence skill measuring your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. Full definition (INT)
◆◆ExpertiseExpertise is a feature that enhances your use of a skill proficiency. When you make an ability check with a skill proficiency in which you have Expertise, your ... Full definition +9 PerceptionPerceptionskillA Wisdom skill that lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. Full definition (WIS)
-1 PerformancePerformanceskillA Charisma skill that determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment. Full definition (CHA)
-1 PersuasionPersuasionskillA Charisma skill used when you attempt to influence someone or a group of people with tact, social graces, or good nature. Full definition (CHA)
+0 ReligionReligionskillAn Intelligence skill measuring your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. Full definition (INT)
+6 Sleight of HandSleight of HandskillA Dexterity skill used whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone or concealing an object on your person. Full definition (DEX)
+6 StealthStealthskillA Dexterity skill used when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard. Full definition (DEX)
+6 SurvivalSurvivalskillA Wisdom skill used to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs of nearby creatures, predict the weather, or avoid quicksand and other natural hazards. Full definition (WIS)

Equipment

⚔ Weapons

🛡 Armor

  • Armorstudded-leather

🎒 Gear

  • Scimitar(Nick mastery)
  • Shortsword(Vex mastery)
  • Thieves' Tools

Spellcasting

AbilityWisdom
Spell Save DC14
Spell Attack+6

Spell Slots

11st Level
4/4
22nd Level
2/2

Features & Traits

Ranger

  • Favored Enemy Lv. 1

    Expertise in tracking and hunting chosen foes

  • Natural Explorer Lv. 1

    Expertise in navigating wilderness terrain

  • Fighting Style: Archery Lv. 2

    +2 bonus to attack rolls with ranged weapons

  • Extra Attack Lv. 5

    Attack twice when taking the Attack action

Gloom Stalker

  • Dread Ambusher Lv. 3

    +3 to Initiative; extra attack on first turn dealing +1d8 damage

  • Umbral Sight Lv. 3

    120 ft Darkvision; invisible to creatures relying on darkvision while in darkness

  • Dreadful Strike Lv. 3
    Long RestLong RestA Long Rest is a period of extended downtime—at least 8 hours—available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more ... Full definition

    Deal extra 2d6 Psychic damage once per turn

Items

  • Ley Mark

    Can sense nearby ley currents; heartbeat syncs with ley pulses; acts as living compass to ley energy

Skid Demon

A Half-Elf Ranger of the Gloom Stalker conclave with a unique and growing connection to the world’s ley energy. Carries the Dryad’s Blessing Longbow gifted by Erinthin and has been marked as “Stone-born” by the Molrik clan dwarves.

The Ley Mark

After falling through a ley gate crack and seeing “rivers of light leading to a heart of stone,” Skid developed a ley mark that glows faintly. This mark grants him abilities:

  • Can sense nearby ley currents
  • Heartbeat syncs with ley pulses
  • Acts as a “living compass” to ley energy

The dwarven explorer Glun recognized this mark and called Skid “Stone-born”—a rare individual touched by the deep magic of the world.

Key Moments

Session 1 - Party Formation

Joined the party in Phandalin, answering Townmaster Riglid’s call.

Session 4 - Gift from Erinthin

The Dryad Erinthin of the Moonwoods gifted Skid the Dryad’s Blessing Longbow +1 with special thorn-bloom arrows after the party helped defeat the cultists.

Session 6 - Questioned by Harlix

Harlix Darkleaf of The Knock noticed Skid’s Dryad bow and questioned how he came to possess it—a tense moment that turned to admiration after learning of their encounter with Erinthin.

Session 9 - The Ley Gate Vision

Fell through a crack in a ley gate, witnessing rivers of light leading to a heart of stone—a prophetic vision of what awaited in Eberron.

Session 9 - Recognition by the Dwarves

The Molrik clan’s Glun immediately recognized Skid as “Stone-born,” treating him with respect usually reserved for ancient beings. Ley energy arced from Skid to Molrik’s lantern.

Session 9 - Prophetic Visions

In the Hall of Warriors, Skid saw a storm tearing through the ley—the same pulse that marked him. Later, in the Heart Stone Chamber, had visions of world destruction if the ley anchors break.

Session 9 - The Heart Stone Chamber

His ley connection intensified during the vision in the Heart Stone Chamber. His presence helped stabilize the Eberron anchor, and he gained permanent ability to sense nearby ley currents.

Combat Role

As a Gloom Stalker Ranger, Skid excels at scouting, ambush tactics, and sustained ranged damage. With 120 ft. Darkvision and invisibility to creatures using darkvision while in darkness, he’s the perfect reconnaissance specialist. The +9 Perception (Passive 19) means almost nothing escapes his notice. His Dreadful Strike adds burst damage, while the Slow mastery on his bow provides battlefield control.