Stol

active

A steadfast Human Cleric devoted to healing and protecting his allies, wielder of the Mace of Disruption

pc Cleric Human
  • party
  • cleric
  • healer
  • the-mawframe
Level 6HumanCleric (Life Domain)
Background: AcolyteOrigin Feat: Healer

Ability ScoresAbility Score and ModifierA creature has six ability scores—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—each of which has a corresponding modifier. Add the modi... Full definition

STR12+1
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +1
DEX12+1
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +1
CON13+1
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +1
INT9-1
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition -1
WIS16+3
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +6
CHA15+2
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +5

Combat

17
Armor ClassArmor ClassAn Armor Class (AC) is the target number for an attack roll. AC represents how difficult it is to hit a target. Your base AC calculation is 10 plus your Dexteri... Full definition
44/44
Hit PointsHit PointsHit Points (HP) are a measure of how difficult it is to kill or destroy a creature or an object. Damage reduces Hit Points, and healing restores them. You can’t... Full definition Hit DiceHit Point DiceHit Point Dice, or Hit Dice for short, help determine a player character’s Hit Point maximum, as explained in “Character Creation.” Most monsters also have Hit ... Full definition : 6d8
30ftSpeedSpeedA creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also “Climbing,” “Crawling,” “Flying,” “Jumping,” “S... Full definition
+1InitiativeInitiativeInitiative determines the order of turns during combat. The combat rules in “Playing the Game” explain how to roll Initiative. Sometimes a GM might have combata... Full definition
+3Proficiency

SkillsSkillA skill is an area of specialization associated with an ability check. If you have proficiency in a skill, you can add your Proficiency Bonus when you make an a... Full definition

+1 AcrobaticsAcrobaticsskillA Dexterity skill used for staying on your feet in tricky situations, such as balancing on a tightrope, performing acrobatic stunts, or landing safely from a fall. Full definition (DEX)
+3 Animal HandlingAnimal HandlingskillA Wisdom skill used to calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions. Full definition (WIS)
-1 ArcanaArcanaskillAn Intelligence skill measuring your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. Full definition (INT)
+1 AthleticsAthleticsskillA Strength skill covering difficult situations you encounter while climbing, jumping, or swimming. Full definition (STR)
+2 DeceptionDeceptionskillA Charisma skill used to convincingly hide the truth, whether through verbal fast-talking, disguising your true intentions, or misleading others. Full definition (CHA)
+2 HistoryHistoryskillAn Intelligence skill measuring your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations. Full definition (INT)
+6 InsightInsightskillA Wisdom skill used to determine the true intentions of a creature, such as searching out a lie or predicting someone's next move. Full definition (WIS)
+2 IntimidationIntimidationskillA Charisma skill used to influence someone through overt threats, hostile actions, and physical violence. Full definition (CHA)
-1 InvestigationInvestigationskillAn Intelligence skill used when you look around for clues and make deductions based on those clues. Full definition (INT)
+6 MedicineMedicineskillA Wisdom skill used to stabilize a dying companion or diagnose an illness. Full definition (WIS)
-1 NatureNatureskillAn Intelligence skill measuring your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. Full definition (INT)
+3 PerceptionPerceptionskillA Wisdom skill that lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. Full definition (WIS)
+2 PerformancePerformanceskillA Charisma skill that determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment. Full definition (CHA)
+2 PersuasionPersuasionskillA Charisma skill used when you attempt to influence someone or a group of people with tact, social graces, or good nature. Full definition (CHA)
+2 ReligionReligionskillAn Intelligence skill measuring your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. Full definition (INT)
+1 Sleight of HandSleight of HandskillA Dexterity skill used whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone or concealing an object on your person. Full definition (DEX)
+1 StealthStealthskillA Dexterity skill used when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard. Full definition (DEX)
+6 SurvivalSurvivalskillA Wisdom skill used to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs of nearby creatures, predict the weather, or avoid quicksand and other natural hazards. Full definition (WIS)

Equipment

⚔ Weapons

🛡 Armor

  • Armorchain-mail
  • Shieldshield

🎒 Gear

  • Holy Symbol
  • Healer's Kit
  • Calligrapher's Supplies

Spellcasting

AbilityWisdom
Spell Save DC14
Spell Attack+6

Spell Slots

11st Level
4/4
22nd Level
3/3
33rd Level
3/3

CantripsCantripA cantrip is a level 0 spell, which is cast without a spell slot. See also “Spells.” Full definition

Features & Traits

Cleric

  • Channel Divinity Lv. 2
    Long RestLong RestA Long Rest is a period of extended downtime—at least 8 hours—available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more ... Full definition
  • Turn Undead Lv. 2

    Forces undead to flee, crucial against Dhakaani Wraith-Tacticians

  • Sear Undead Lv. 2

    Deals 1d8 radiant damage to undead creatures

  • Battle Medic Lv. 3

    Use Healer's Kit to heal creature within 5 ft equal to Hit Die +3

  • Destroy Undead Lv. 5

    Undead CR 1/2 or lower destroyed by Turn Undead

Life Domain

  • Blessed Healer Lv. 6

    When casting healing spell on another, heal self for 2 + spell level

Stol

A Human Cleric whose Turn Undead ability and healing magic have proven invaluable against the undead threats the party has faced. Stol serves as the party’s primary healer and spiritual anchor.

Key Moments

Session 1 - Party Formation

Joined the party in Phandalin, answering Townmaster Riglid’s call to investigate the raids.

Session 3 - Whisperwood Ossuary

Used Turn Undead to repel skeletal warriors and zombies in the haunted ossuary.

Battle with the Fallen Priest

Fell during the climactic battle with the Fallen Priest at the Shrine of Shavras, but was restored by Rudiger.

Session 5 - The Vault of Shavras

Turn Undead proved crucial in defeating the undead priests guarding the vault.

Dhakaani Ruins

Turn Undead was instrumental in defeating the Dhakaani Wraith-Tacticians in the ancient ruins beneath Sharn. Also cast Moonbeam (via Accoa) to break the wraiths’ fear spell.

Combat Role

As the party’s primary healer and undead specialist, Stol provides crucial support in battle. His Channel Divinity abilities make him especially effective against the undead threats the party frequently encounters. The Mace of Disruption deals devastating bonus damage to undead, making Stol both a healer and a formidable combatant against unholy foes.