Accoa Krigsdottir

active

A Protector Aasimar Paladin devoted to the Oath of Ancients, wielding divine light and nature's wrath

pc Paladin Protector Aasimar
  • party
  • aasimar
  • paladin
  • oath-of-ancients
  • the-mawframe
Level 6Protector AasimarPaladin (Oath of Ancients)
Background: OutlanderOrigin Feat: Tough

Ability ScoresAbility Score and ModifierA creature has six ability scores—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—each of which has a corresponding modifier. Add the modi... Full definition

STR15+2
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +2
DEX11+0
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +0
CON14+2
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +2
INT13+1
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +1
WIS15+2
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +5
CHA12+1
SaveSaving ThrowA saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, bu... Full definition +4

Combat

19
Armor ClassArmor ClassAn Armor Class (AC) is the target number for an attack roll. AC represents how difficult it is to hit a target. Your base AC calculation is 10 plus your Dexteri... Full definition
57/57
Hit PointsHit PointsHit Points (HP) are a measure of how difficult it is to kill or destroy a creature or an object. Damage reduces Hit Points, and healing restores them. You can’t... Full definition Hit DiceHit Point DiceHit Point Dice, or Hit Dice for short, help determine a player character’s Hit Point maximum, as explained in “Character Creation.” Most monsters also have Hit ... Full definition : 6d10
30ftSpeedSpeedA creature has a Speed, which is the distance in feet the creature can cover when it moves on its turn. See also “Climbing,” “Crawling,” “Flying,” “Jumping,” “S... Full definition
+0InitiativeInitiativeInitiative determines the order of turns during combat. The combat rules in “Playing the Game” explain how to roll Initiative. Sometimes a GM might have combata... Full definition
+3Proficiency

SkillsSkillA skill is an area of specialization associated with an ability check. If you have proficiency in a skill, you can add your Proficiency Bonus when you make an a... Full definition

+0 AcrobaticsAcrobaticsskillA Dexterity skill used for staying on your feet in tricky situations, such as balancing on a tightrope, performing acrobatic stunts, or landing safely from a fall. Full definition (DEX)
+5 Animal HandlingAnimal HandlingskillA Wisdom skill used to calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions. Full definition (WIS)
+1 ArcanaArcanaskillAn Intelligence skill measuring your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. Full definition (INT)
+5 AthleticsAthleticsskillA Strength skill covering difficult situations you encounter while climbing, jumping, or swimming. Full definition (STR)
+1 DeceptionDeceptionskillA Charisma skill used to convincingly hide the truth, whether through verbal fast-talking, disguising your true intentions, or misleading others. Full definition (CHA)
+1 HistoryHistoryskillAn Intelligence skill measuring your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations. Full definition (INT)
+2 InsightInsightskillA Wisdom skill used to determine the true intentions of a creature, such as searching out a lie or predicting someone's next move. Full definition (WIS)
+1 IntimidationIntimidationskillA Charisma skill used to influence someone through overt threats, hostile actions, and physical violence. Full definition (CHA)
+1 InvestigationInvestigationskillAn Intelligence skill used when you look around for clues and make deductions based on those clues. Full definition (INT)
+2 MedicineMedicineskillA Wisdom skill used to stabilize a dying companion or diagnose an illness. Full definition (WIS)
+1 NatureNatureskillAn Intelligence skill measuring your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. Full definition (INT)
+2 PerceptionPerceptionskillA Wisdom skill that lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. Full definition (WIS)
+1 PerformancePerformanceskillA Charisma skill that determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment. Full definition (CHA)
+4 PersuasionPersuasionskillA Charisma skill used when you attempt to influence someone or a group of people with tact, social graces, or good nature. Full definition (CHA)
+1 ReligionReligionskillAn Intelligence skill measuring your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. Full definition (INT)
+0 Sleight of HandSleight of HandskillA Dexterity skill used whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone or concealing an object on your person. Full definition (DEX)
+0 StealthStealthskillA Dexterity skill used when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard. Full definition (DEX)
+5 SurvivalSurvivalskillA Wisdom skill used to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs of nearby creatures, predict the weather, or avoid quicksand and other natural hazards. Full definition (WIS)

Equipment

⚔ Weapons

🛡 Armor

  • Armorplate-armor

🎒 Gear

  • Longbow
  • Arrows×20
  • Alchemist's Supplies

Spellcasting

AbilityCharisma
Spell Save DC12
Spell Attack+4

Spell Slots

11st Level
4/4
22nd Level
2/2

Features & Traits

Paladin

  • Divine Sense Lv. 1
    Long RestLong RestA Long Rest is a period of extended downtime—at least 8 hours—available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more ... Full definition
  • Lay on Hands Lv. 1

    Pool of 30 HP to heal or cure disease/poison

  • Divine Smite Lv. 2

    Expend spell slot to deal extra radiant damage on hit

  • Extra Attack Lv. 5
  • Aura of Protection Lv. 6

    +1 to saving throws for allies within 10 ft

Oath of Ancients

  • Channel Divinity Lv. 3
    Short RestShort RestA Short Rest is a 1-hour period of downtime, during which a creature does nothing more strenuous than reading, talking, eating, or standing watch. To start a Sh... Full definition
  • Nature's Wrath Lv. 3

    Spectral vines restrain creatures within 10 ft (STR/DEX save DC 12)

  • Turn the Faithless Lv. 3

    Turn fey and fiends

Species

  • Radiant Soul Lv. 1
    Long RestLong RestA Long Rest is a period of extended downtime—at least 8 hours—available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more ... Full definition

    Sprout spectral wings, gain flying speed equal to walking speed for 1 minute

Accoa Krigsdottir

A Female Protector Aasimar Paladin who has sworn the Oath of Ancients. Accoa was taken from Whisperwood Forest by the Night Hag as a child, freed by the party, and now travels with them wielding divine power and nature magic.

Origin

Accoa was kidnapped by the Night Hag when young and held captive in Whisperwood Forest for years. The hag drained victims slowly in their sleep, keeping Accoa weak but alive for some unknown purpose. Her celestial heritage as a Protector Aasimar may have been what the hag sought.

Key Moments

Freedom from the Night Hag

Helped the party defeat her captor, finally ending years of torment.

Blessed by Erinthin

The Dryad of the Forest Heart recognized Accoa and blessed her with the forest’s protection, which aligned with her Oath of Ancients.

The Sharn Pursuit

Stunned the pickpocket runner in Sharn’s streets, proving her worth as a capable party member.

Combat Role

As a Paladin with the Oath of Ancients, Accoa serves as both a frontline defender and healer. Her Channel Divinity: Nature’s Wrath provides battlefield control, while her Aasimar heritage grants resistance to both necrotic and radiant damage—making her particularly effective against undead and celestial threats alike.