Campaign Overview: The Mawframe

An introduction to our D&D campaign - from the frontier town of Phandalin to the planar city of Sharn, follow six heroes as they race to prevent an ancient primordial from awakening.

The Story So Far

What began as a simple investigation into bandit raids in the frontier town of Phandalin has grown into a world-spanning quest to prevent catastrophe. Our party of six adventurers has faced undead priests, cursed forests, ancient dragons, and sinister cults—all while uncovering a conspiracy that threatens the very fabric of reality.

The Heroes

Our tale follows six unlikely allies, now bound by fate and battle:

  • Accoa Krigsdottir — An Aasimar Paladin sworn to the Oath of the Ancients, she joined the party in the cursed Whisperwood Forest and has proven invaluable in their darkest hours.
  • Kei Eaglesnout — A Human Champion Fighter whose strength and determination anchor the party’s front line (and who can’t resist a good arm-wrestling competition).
  • Malum Munus Exemplar — A Half-Elf Assassin whose shadowy skills have gotten the party out of—and occasionally into—trouble.
  • Rudiger — A Human Evoker with a storm building inside him, learning to channel arcane power that even the Emerald Enclave has taken notice of.
  • Skid Demon — A Half-Elf Gloom Stalker Ranger marked by the leylines themselves, now able to sense the ancient currents that flow beneath the world.
  • Stol — A Human Life Domain Cleric whose faith has turned undead hordes and kept his companions standing when all seemed lost.

Arc One: The Fallen Priest & The Golden Bell of Shavras

The adventure began when the party was summoned to investigate raids on Phandalin’s supply lines. What seemed like simple banditry soon revealed a darker purpose—a fallen priest seeking to open a gateway using the blood of an ancient lineage.

The heroes journeyed through the haunted Whisperwood Forest, faced a Night Hag’s curse, and ultimately confronted the undead priest at the ruins of Shavras. There, they learned that Aidin, a simple village woman, was the last of a sacred bloodline. Her companion Greeve sacrificed himself to seal the vault, becoming its eternal guardian.

Arc Two: The Mawframe

After sealing Shavras, the party arrived in Astgrove where they encountered The Knock, a faction of the Emerald Enclave. Rangers reported something unnatural in the North Woods—enslaved humans constructing a massive wooden structure that defied the laws of nature.

This structure is the Maw Frame, a resonance engine designed to awaken Aru’xat the Verdant Maw—an ancient primordial being sealed during the Dawn Wars. The Slanted Circle, a mysterious cult, seeks to unbind this world-devourer and remake reality in chaos.

To stop them, the party must anchor the leylines that keep Aru’xat imprisoned. This quest led them to:

  • Stonehell Isle, where they met Nythraxil, an ancient rose quartz dragon fused to stone, who gave them a crucial ley stone before falling to a Circle mage.
  • Sharn, the City of Towers in the plane of Eberron, where they infiltrated as Black Mantle operatives, only to discover traitors within the Enclave itself.
  • The Dhakaani Ruins beneath Sharn, where they stabilized a ley anchor in the heart of an ancient goblinoid empire.

What Lies Ahead

The Circle mage escaped, leaving only a cryptic sigil behind. Skid Demon now carries the mark of the leylines, able to sense their pulse across the world. The Enclave speaks of other anchors, other threats, and an enemy who seems always one step ahead.

The Maw Frame still rises in the Astralglades. Aru’xat stirs in his prison of root and stone. And somewhere in the shadows, the Slanted Circle continues their work.

The adventure continues.


This campaign uses D&D 5th Edition rules and is run by our DM through D&D Beyond. Session summaries and character updates will be posted as our story unfolds.