Session 11: The Eaglesnout Farewell
A letter, a gift, and an empty seat at the table. As the party prepares to pursue the Slanted Circle into the wild lands of Xen'Drik, they must first say goodbye to a friend.
6 posts tagged with "arc-2"
A letter, a gift, and an empty seat at the table. As the party prepares to pursue the Slanted Circle into the wild lands of Xen'Drik, they must first say goodbye to a friend.
The Emerald Enclave honors us with ancient gifts, but peace is shattered when the Slanted Circle strikes at House Cannith—and steals something that could doom all of Sharn.
We descend into the ancient Dhakaani ruins beneath Sharn, face trials of the old empire, and stabilize the ley anchor—but at what cost?
We travel to Eberron under false identities, navigate the treacherous streets of Sharn, and discover that betrayal can come from within.
We learn the terrifying truth about Aru'xat the Verdant Maw, journey to Stonehell Isle, and witness the death of an ancient dragon.
In Astgrove, we meet The Knock—and discover a horrifying construction in the North Woods that threatens to unmake the world.