Shining Smite
2nd Level transmutation
- Casting Time
- Bonus Action, which you take immedi-
- Range
- Self
- Components
- V
- Duration
- C Concentration, up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.
At Higher Levels. The damage in- creases by 1d6 for each spell slot level above 2.