Invisibility

2nd Level illusion
Casting Time
Bonus Action
Range
Touch
Components
V, S, M (a grasshopper’s hind leg)
Duration
C 1 minute

A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell. You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.

At Higher Levels. You can target one additional creature for each spell slot level above 1.